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This practice helps eliminate typos in the project and makes the code easier to understand.
Also check out the Syntax and Variables sections of the "ActionScript 3 fundamentals" series on the Adobe Developer Connection to learn more about naming conventions.
Additionally, it is critical to avoid using reserved words or beginning instance names with numbers, because these habits can result in programming issues. Watch out for case sensitivity in ActionScript 3 ActionScript 3.
Identifiers that use lower case instead of upper case writing actionscript 3.0 flash player considered different identifiers. For example, the following code creates two different variables in the same script: Usually, all other names such as functions, instances, and variables start with a lowercase letter.
If names contain multiple words, all words after the first word in a name can be capitalized to use camel case for legibility. Accidentally entering instance names in the frame label field While entering instance names, verify that you are typing into the Instance Name field in the Property inspector.
If you select an instance by clicking a keyframe in the Timeline, it is a common mistake to accidentally enter its instance name in the Frame Label field instead see Figure 1.
Always click the instance on the Stage to ensure you enter the instance name in the Instance Name field in the Property inspector. This second word capitalization is known as "camel case" because the capital character creates a hump in the middle of the name.
All of these naming conventions are valid. This helps eliminate the time-consuming task of scanning the code looking for the mismatch between underscores and dashes.
Invalid code references and missing syntax Take care when writing code to properly reference the names of instances in your project. In addition to avoiding the instance names pitfalls listed above, type carefully to reduce the possibility of introducing typos in properties, events, or methods that can cause runtime errors.
For example, when typing the play method, be sure to add both opening and closing parenthesis.
Also watch out for missing quotes and semicolons. You may find it helpful to click the Check Syntax button the blue check mark above the Script pane to make sure there are no syntax errors in the code. Click this option frequently as you add new code.
If syntax errors are detected, they are displayed in the Output panel when you test the movie. Broken links to external linked assets It is often desireable to link your project to external assets. This strategy can make the Flash movie easier to manage and update.
However, take care that the paths to the external scripts and graphic elements are correct. Also be careful not to introduce typographical errors when referencing the name of the file. Also be careful to avoid other activities that could cause paths to break, such as moving content to another computer or server or deleting dependent files entirely.
The path will also break if you rename the SWF file. Take care to avoid writing infinite loops in functions, because they can crash Flash Player and consume system resources. The while loop example below will continually trace the value of the i variable, which will result in the Output panel displaying an endless series of zeros: Always add a conditional statement to loops.
When the condition is met or is truethe code stops looping. Customizing third-party code Take care when repurposing third-party code to enter all of the necessary parameters.
Follow these guidelines when using code written by someone else: Use ActionScript 3 code when creating an ActionScript 3 project. Update instance names to match the names of instances in your project.
Verify that the code snippet does not require other external scripts. Always leave in comments that identify the original author of the code. Never mix ActionScript 2 and ActionScript 3 code in the same project When you create or publish Flash projects, you are prompted to choose the version of ActionScript that the player will interpret.
You can either choose ActionScript 3 or ActionScript 2, but not both. If your project contains both types of code, it is likely that the project will have issues when you attempt to run it, because the interpreter will process only a portion of the scripts.
Feb 06, · The AIR runtime is what allows AIR applications to function and the newer the runtime, the more feature available to AIR apps. It is actually really easy to use the latest version of AIR for publishing with CS6. This article contains content that is written like an advertisement. Please help improve it by removing promotional content and inappropriate external links, and by adding encyclopedic content written from a neutral point of view. (March ) (Learn how and when to remove this template message) (Learn how and when to remove this template message). Flash Player 9 contains two virtual machines, AVM1 for code written in ActionScript and , and AVM2 for content written in ActionScript ActionScript added limited support for hardware acceleration (DirectX, OpenGL).Developer: Macromedia (now dissolved into Adobe Systems).
Be especially careful when incorporating third-party code into your projects. Always verify which version of ActionScript a code snippet uses before adding it, to avoid confusion.Adobe® Flash® Player is a lightweight browser plug-in and rich Internet application runtime that delivers consistent and engaging user experiences, stunning audio/video playback, and pervasive reach.
Flash Player is the foundation of the next generation of the Adobe Flash Platform, built on open. The HTML5 Canvas document type provides native support for creating rich and interactive HTML5 content. This means that you can use the traditional Animate timeline, workspace, and tools to create content, but produce HTML5 output.
This article contains content that is written like an advertisement. Please help improve it by removing promotional content and inappropriate external links, and by adding encyclopedic content written from a neutral point of view.
(March ) (Learn how and when to remove this template message) (Learn how and when to remove this template message). Click on your platform to download Swivel: The latest version is v Swivel requires Windows XP or later, or Intel-based OS X or later. If you are on Mac OS X (Lion) or later, pick bit.
If you are not sure, pick bit. Get the latest version of SoundManager 2 (BSD licensed.). they are written with ActionScript The player takes care of placing the plugin into the display list and the plugin should not do that by itself using addChild(this).
All plugins are shown on the player's Panel and the Panel takes care of their placement and resizing. Writing Flash plugins Writing a Streaming plugin Custom.